![]() I was able to write what I felt was appropriate for each area, and was encouraged to create something different and unique sounding. I think that I was lucky in that the freedom I had along with the great visuals made my job easy. Q: What was one of your biggest challenges in designing the music for this game? The orchestration is fairly light and sparse, simple percussion and voice pads. The last spot is in Kadish as you head toward the end of the age and the music underscores the expanse of the area with an open feeling. The next section would be the Gallery in Kadish where you hear a lone soprano voice calling out to her husband as the D'ni civilization falls. I wrote a piece for this area that combined some Dobro slide guitar with a bit of native percussion and Indian flute. This is a desolate area with nothing but the sound of crickets and wind. The first one is the southwest guitar feel in the opening scene. I actually have several places that I feel really capture the moment, or the space. Q: Which section of music did you enjoy the most, where you felt it truly nailed the atmosphere perfectly? I then created a palette based on sounds that were interesting to me, blended them together to come up with a feel for each place that I felt would benefit from theme or ambient music. It left the door wide open to come up with something very fresh. That's actually part of what made it interesting to me, the fact that I could write some music that has a modern day feel to it, and other music that comes from no period or culture in particular. How did you come up with music to suit each area? Q: Part of the charm of the Myst worlds is that they are all fantastical - combining elements from different regions and periods in earth's history. I was initially involved with Cyan doing sound design for Riven, so I had a relationship with them for several years before URU, and moved to Spokane when the development got underway. Q: How did you first get involved in doing sound work for URU? ![]() However, it is optional to make donations via PayPal.Tim Larkin won awards for his gorgeous sound design for the computer game Uru, the third in the Myst series of games. The client and use of the Myst Online service is completely free. All the Ages are unlocked and most of the original content is there, of course with time it will be 100%. They have now referred to this project as "Myst Online: URU Liveagain". has brought one server online and allows for new account creation and downloading the client to get going again. Info about this is forthcoming, however, it will be using content from the fan-run, Cyan-sanctioned Guild of Writers, with no Cyan-created content foreseeable for the near future. was looking to bring it back in the form of MYST Online Restoration Experiment (MORE). HistoryThe 2007-2008 attempt at bringing URU back, this was canceled by GameTap in 2008. You'll interact with the world by left-clicking to solve the various puzzles. Movement is done with the WASD keys. It is also consistant with that of the more recent Myst games ( Myst IV: Revelations and Myst V: End of Ages) where you are free to move around without having to click screen to screen, as it is in a fully 3D world(s). It can be played in third or first person, by scrolling the mouse wheel to change your view from far away third person closer until finally into the eyes of the player. Gameplay The gameplay is very familiar MMO/Third-Person/First-Person control style. It is simply just an experience of exploring and puzzle solving in different worlds either alone or with friends as you would in the traditional Myst games. There are no Role-Playing elements or other identifiers for this. This is an MMOG (Massively Multiplayer Online Game). Overview Myst Online: URU Live is a continuation of the singleplayer game URU: Ages Beyond Myst. ![]()
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